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Text File  |  1995-01-08  |  9KB  |  132 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. BARREL                       78.07                                       31 
  8. SERGEANT                     46.16                                       11 
  9. SERGEANT                     12.59         HARD_ONLY                     3 
  10. SERGEANT                      8.39         MEDIUM_AND_HARD               2 
  11. BROWNSTUB                    24.16                                       1 
  12. DEMON                        19.30         HARD_ONLY                     2 
  13. DEMON                        38.60                                       4 
  14. TROOPER                       7.55         MEDIUM_AND_HARD              ;2 ;This item is inocuous
  15. TROOPER                       7.55                                      ;2 ;This item is inocuous 
  16. FLYSKULL                     10.07         MEDIUM_AND_HARD               4 
  17. SHELLS                        2.68                                      ; 6 
  18. IMP                          20.98         DEAF/AMBUSHHARD_ONLY          5 
  19. CHAINGUN                      1.34                                       1 
  20. CLIP                          1.34                                      ; 6 
  21. STIMPAK                       0.89                                       2 
  22. SPECTRE                       9.65         DEAF/AMBUSH                   1 
  23. SPECTRE                       9.65         MEDIUM_AND_HARD               1 
  24. IMP                          83.93                                       20 
  25. BONES2                       15.10                                       2 
  26. IMP                          12.59         DEAF/AMBUSH                   3 
  27. CACODEMON                    31.32         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  28. BACKPACK                      0.89                                       1 
  29. MEDIKIT                       0.89                                       1 
  30. CHAINSAW                      0.89                                       1 
  31. TROOPER                      11.33         DEAF/AMBUSH                  ;3 ;This item is inocuous 
  32. POTION                        2.68                                      ;6 ;This item is inocuous 
  33. IMP                          62.94         MEDIUM_AND_HARD               15 
  34. IMP                          41.96         HARD_ONLY                     10 
  35. SHELLBOX                      0.45                                       1 
  36. STIMPAK                       0.89         EASY_AND_MEDIUM               2 
  37. CACODEMON                   344.56         DEAF/AMBUSH                   22 
  38. SERGEANT                      4.20         DEAF/AMBUSH                   1 
  39. IMP                          12.59         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  40. BARON                        20.13                                       2L 
  41. BLUEBALL                      0.89                                       1 
  42. GARMOR                        1.34                                       1 
  43. BULLETS                       0.89                                       1 
  44. LAUNCHER                      0.89                                       1 
  45. ROCKETS                       9.40                                       ;7 
  46. BULLETS                       0.89         MEDIUM_AND_HARD               1 
  47. DEMON                        38.60         MEDIUM_AND_HARD               4 
  48. CACODEMON                    15.66         DEAF/AMBUSHHARD_ONLY          1 
  49. MEDIKIT                       1.79         EASY_ONLY                     2 
  50. TROOPER                       3.78         HARD_ONLY                    ;1 ;This item is inocuous
  51. BONES1                        0.11                                       1 
  52. CACODEMON                    15.66                                       1 
  53. PLASMA                        0.89                                       1 
  54. BARMOR                        1.34                                       1 
  55. CLIP                          0.22         MEDIUM_AND_HARD               ;1 
  56. DEMON                       202.64         DEAF/AMBUSH                   21 
  57. DEMON                         9.65         DEAF/AMBUSHHARD_ONLY          1 
  58. DEMON                         9.65         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  59. STIMPAK                       0.45         DEAF/AMBUSH                   1 
  60. FLYSKULL                      2.52                                       1 
  61. STIMPAK                       0.45         EASY_AND_HARD                 1 
  62. CELLPACK                      0.89                                       1 
  63. CACODEMON                    15.66         MEDIUM_AND_HARD               1 
  64. CACODEMON                    15.66         HARD_ONLY                     1 
  65. MEDIKIT                       0.89         EASY_AND_MEDIUM               1 
  66. GREYTREE                     56.38                                       2 
  67. BROWNTREE                    24.16                                       1 
  68. SHELLS                        0.45         EASY_AND_MEDIUM               ;1 
  69. SHELLS                        0.45         EASY_ONLY                     ;1 
  70. ROCKETS                      12.08         DEAF/AMBUSH                   9 
  71. BARON                        10.07         HARD_ONLY                     1 
  72. SHELLBOX                      0.45         HARD_ONLY                     1 
  73. BARREL                        5.04         MEDIUM_AND_HARD               2 
  74. CYBORG                       36.91         DEAF/AMBUSHHARD_ONLY          1L 
  75. SPIDER                      127.24         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  76. BARON                       100.67         DEAF/AMBUSH                   10L 
  77. ROCKETS                       4.03         DEAF/AMBUSHEASY_AND_MEDIUM    ;3 
  78. ROCKETS                       2.68         DEAF/AMBUSHEASY_ONLY          ;2 
  79. INVULN                        1.79         DEAF/AMBUSH                   2 
  80. INVULN                        0.89         DEAF/AMBUSHEASY_AND_MEDIUM    1 
  81. INVULN                        0.89         DEAF/AMBUSHEASY_ONLY          1 
  82. ;                                            
  83. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  84. ;                                            
  85. ; At run-time this value is used to adjust the
  86. ; Max#of variable based on the population of
  87. ; the level being modified.  Using the strict 
  88. ; standard requires that one or more of the   
  89. ; items in the list above not have a specified
  90. ; maximum number of objects.                  
  91. ;                                              
  92. PER    273   ;Strict standard for exact placement 
  93. ;PER    232   ;Lowered Standard for easy placement
  94. ;                                            
  95. ; Deleting any of the PRESERVE lines will mean that
  96. ; the objects will not be taken from the original  
  97. ; level.  You will have to supply your own above. 
  98. ;                                            
  99. PRESERVE    PILLARS                          
  100. PRESERVE    LAMPS                            
  101. ;                                            
  102. ; THRESHOLD determines what a MEGA-GOODIE is.  
  103. ; MEGA-GOODIES are used to make the level fair 
  104. ; if the generator places a lot of enemies in  
  105. ; the level.                                   
  106. ;                                              
  107. THRESHOLD    75                                  
  108. ;                                              
  109. ; I.Q. Determines how intelligently the program  
  110. ; places objects in the effort to defeat you.   
  111. ; 250 is the default if it is not specified here. 
  112. ;                                              
  113. I.Q.    250                                 
  114. ;                                              
  115. ; EVEN sets the point at which the program must begin 
  116. ; placing MEGA-GOODIES into the level, on the   
  117. ; basis of the hardest difficulty rating.          
  118. ; The MEGA-GOODIES give you a fighting chance,  
  119. ; setting the value lower or <500 will increase the number
  120. ; of MEGA-GOODIES available to you in a the level. 
  121. EVEN    500                                 
  122. ;                                              
  123. ; If SPREAD is not set to a low value then
  124. ; a given sector may accumulate too many objects 
  125. ; this often makes the level impossible to finish
  126. ; or just ugly-looking.  Setting the value too low
  127. ; could make it difficult to place objects within
  128. ; a given wad file.
  129. ;                  
  130. SPREAD    15                                  
  131. ;                                              
  132.